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MotionThe motion options control the speed and granularity of motion within the maze. In computer games, as in movies, the appearance of motion is produced by displaying a series of static images, or frames. The frame rate is the rate at which those frames are displayed, usually measured in frames per second. In most games, frames are produced as rapidly as possible, at a variable rate, and the distance moved between frames varies correspondingly so that the speed of motion remains constant. Here, however, frames are produced at a constant rate, and the distance moved remains constant as well. That constant rate is the target frame rate. If the game is unable to produce frames at the target rate, it will produce them as rapidly as possible, but without adjusting the distance moved between frames, so the speed of motion will decrease. The move time tells how long it will take to move one square. The rotate time tells how long it will take to rotate through 90 degrees.
Align Move Time The align-move and align-rotate times are just like the move and rotate times, but apply to alignment rather than normal movement. The distances and angles involved in alignment are typically small, so the times should be larger, otherwise the motion will appear to be unusually fast.
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