Home> 4D Blocks > Version 6 Controls Settings Block Motion Examples Scene Language Kinds of Blocks
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GoalsThe original goal of the blocks project was to let you play with totally realistic toy blocks, particularly in 4D. How is that coming along? Pretty well! I could just about call it done as it stands.Pro:
Con:
It would be fun to have real physics. I wish I could knock buildings down with a physically correct process, and crash trains into each other, and run them so fast that they'd tip over on the curves. However, I already have enough difficulty understanding 4D blocks without them changing state by themselves. Even the motion of 4D trains on tracks is hard to understand. So, I guess the lack of physics bothers me less now than it used to.
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