Home

> 4D Blocks

> Version 3

  Controls
  Settings
  Examples
  Scene Language
  Kinds of Blocks
> Goals
  History
  Versions

Goals

The original goal of the blocks project was to let you play with totally realistic toy blocks. How is that coming along?

Pro:

  • There are blocks with arbitrary shapes.
  • They're displayed correctly, with clipping.
  • You can't fly through stationary blocks.
  • There is motion (the trains).
  • There are interesting curves (the tracks).
  • You can interact with the world by flipping switches.

Con:

  • The motion is only along predefined tracks. (Predefined by commands in a scene file, not hard-coded.)
  • There is no real physics. In particular, you can't tip the trains over at high speed or crash them into each other.
  • Blocks have to be convex.